copy_resources target
Take a look here Runtime Resources tips and tricks
Shortcut Macro for linking libraries
Every project we will need will add to our CMake will have some identical options. Mainly linking with SFML and running our copy_resources target. Duplicated code is bad code. Let’s fix that with some additional CMake coolness.
Add this to the end of your CMake script :
#### Link Dependencies ####
foreach (exe ${EXECUTABLES})
#Set working directory to build dir in visual studio
set_target_properties(${exe} PROPERTIES VS_DEBUGGER_WORKING_DIRECTORY
${CMAKE_RUNTIME_OUTPUT_DIRECTORY}/$(Configuration)
)
#Add all SFML libs.
target_link_libraries(${exe}
#lib_maths # We'll make this later.
optimized sfml-graphics debug sfml-graphics-d
optimized sfml-audio debug sfml-audio-d
optimized sfml-window debug sfml-window-d
optimized sfml-system debug sfml-system-d
optimized sfml-graphics debug sfml-graphics-d
optimized sfml-main
)
add_dependencies(${exe} sfml-graphics sfml-audio copy_resources)
endforeach ()
Now for each project you would do:
## Space invaders
file(GLOB_RECURSE SOURCES 2_space_invaders/*.cpp 2_space_invaders/*.h)
add_executable(2_INVADERS ${SOURCES})
target_include_directories(2_INVADERS SYSTEM PRIVATE ${SFML_INCS})
set(EXECUTABLES ${EXECUTABLES} 2_INVADERS)
The set(EXECUTABLES ${EXECUTABLES} 2_INVADERS)