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Games Engineering
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Overview
HomePage
1 Getting Started
Repo Setup
Build Setup
2 Pong
Pong 1 - Game Programming Fundamentals
Pong 2 - The Mechanics of Pong
Pong 3 - Moving the Ball
3 Space Invaders
Space Invaders 1 - Prep
Space Invaders 2 - Code
4 Tile Engine
Tile Engine 1
Tile Engine 2
5 PacMan
PacMan 1
PacMan 2 - ECM
PacMan 2 - AI
6 Physics
Physics
7 Platformer
Platformer
8 AI - Steering & Pathfinding
Steering
Pathfinding
9 AI - States & Descisions
State Machines
Decision Trees
10 Deploying
Deploying
CI
11 Netwokring
Netwokring
Tips And tricks
Installers
Continuous integration
SSH keys
DeltaTime
Resources
Cmake Tricks
Resolution Scaling
Lectures
Lecture 1 - Overview
Lecture 2 - Workflow
Lecture 3 - Formal Elements
Lecture 4 - Systems
Lecture 5 - Entities
Lecture 6 - OO in C++
Lecture 7 - Game Design Document
Lecture 8 - Design Patterns
Lecture 9 - C++ Memory
Lecture 10 - Engines and ECM
Lecture 11 - 2D Physics
Lecture 12 - AI
Lecture 13 - Steering
Lecture 14 - Pathfinding
Lecture 15 - State Machines
Lecture 16 - Decision Trees
Lecture 17 - Releasing your game
Lecture 18 - QA & TRC
Lecture 19 - Performance
Lecture 20 - Networking
SSH Keys Setup
GIT gud
Use SSH KEYS!
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